Providing high quality services for both desktop and mobile applications
Testimonials
Fiona Littleton, Project Manager, University of Edinburgh
“The campus was built exactly according to our requests. The work was professionally finished and handed over on time to a very tight deadline. We are delighted with the work and would recommend Gemixin for professional campus builds in virtual worlds.”
Professor Christine P. Dancey, School of Psychology, University of East London
“I and a colleague wanted to set up a virtual conference centre and tutorial rooms within Second Life. We had a clear vision of what we wanted, but needed someone to translate our ideas into (virtual) reality. One of our colleagues recommended Gemixin, saying that the company would work with us to deliver an excellent product in a timely fashion. I am pleased to say that our consultant was brilliant! She was incredibly knowledgeable about Second Life and its possibilities, and worked closely with us throughout in order to produce our Second Life buildings. During the project we had several deadlines for the production of different stages of the work. Gemixin met every deadline, and in fact were early! We are extremely pleased with the results and the after-sales service is also good. We were so pleased with this company that we engaged Gemixin to work with us on another project, which is to provide a serious game which should enhance the employability of our students. This too has several stages – so far Gemixin has provided everything required and more. Gemixin meets our needs on all the important dimensions – good communication, great product, delivered on time.”
Denise Taylor, Education4Conservation
“Gemixin worked with my company, E4C, on a games development project for our e-learning platform. This involved developing a game about bees for our Harvesting the Sunshine module which is aimed at primary school children. I have thoroughly enjoyed working with Gemma from Gemixin, and found her to be extremely knowledgeable on all the technical aspects of games and virtual learning environments. Gemma delivered what we wanted and more, and met the deadlines we set. She researched the project thoroughly in terms of the content required, and discussed the brief with me every step of the way during the development work.”






